
Red and Blueare rather simple by today's standards, but they wrapped up monster catching and raising in a more interesting package. Pokemon had won.Īnd it's not too surprising that Pokemon succeeded. The series's first full-fledged video game outing, Digimon World, didn't make it West until 2000, leaving Pokemon to begin its course of cultural domination with a multi-pronged media approach centered around video games and anime a full two years prior in North America.


It didn't hold a candle to Pokemon's RPG offering, which released a full two years prior in the region. This entry has been lost with time, a bit for good reason. The first Digimon video game was a little ditty titled Digital Monster Ver.S: Digimon Tamers (not to be confused with the third season of the anime) on the Sega Saturn in 1998, which functioned basically as a TV-oriented conversion of the virtual pet. It was one of those little monster-raising things you keep in your pocket - the ones we all got in trouble with at school because it was more interesting than school.įrom the start, it emphasized training your digital monster and helping it grow, not necessarily attached to any kind of story. It Starts with an Eggĭigimon started life, ironically, as a pocket monster franchise, literally. Now that it has, though, all signs point to the franchise hopefully remaining unique and a presence in the West for years to come. In fact, it wasn't until 2016 saw Digimon Story: Cyber Sleuth release in the West that the franchise attained anything resembling coherent design and cohesive originality. A big part of that is down to timing and marketing, but there were plenty of production issues involved as well. Despite technically being born before their much better known rivals, Pokemon, the digital beasties never enjoyed the same reputation in the West.
